Final versions of the crashing wave sim, one with a foam sim and one without. I just chucked a basic blue shader on it so you can tell the difference between the water and foam. The water is still very blobby but Im putting this down to scale/small area requirements(Just like the overflow sims). This took several attempts to get right but still not as bad as the overflowing sims I had to do. It was also a lot of fun flooding the bathroom!
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BSA702 14/7
arrays and lists Quick and Easy Galaxy painting great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...
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After a couple days of messing around, I just cant get the sim to do what I want it to do, so I told Ian to use Edwins original one as it s...
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Frame by frame bouncing ball animation. Working on timing and squash and stretch.
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Working on the proposal for tomorrow. Finalised the story last night, just need to finish the thumbnails off and then im good to hand in. ...
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