After a couple days of messing around, I just cant get the sim to do what I want it to do, so I told Ian to use Edwins original one as it still looked decent enough. I have discovered nParticles can be just as frustrating as Bifrost, but I also believe if I had more time I could have come up with something that fit what we wanted better.
Most of the time was spent getting the particles to fly through the air and land nicely on the table, this was the stage Edwin got to also, his particles just looked more blobby than mine hence why I suggested using his.
My idea to try and add water was to use the particle mesh as a Bifrost emitter. Unfortunately my initial tests did not work due to the amount of water emitted. Even when I set it to only emit water particles in a single frame, there was far too much and it just looked wrong.
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