Another water sim!! This time we need a couple second shot of a wave coming up to Pavos leg then dissipating. I found this one rather hard due to the very short amount of time the wave is on screen, and needing to make it feel like the water doesnt just disappear quickly. I used the graph editor to stretch out the middle frames a little bit so that the sim is essentially paused momentarily during that section of time. I got it looking ok eventually but I think it would have been better if the shot wasnt as short as it was. An unfortunate side effect of "pausing" the sim is that it can look a little jerky if the pause time is too long, so it was a fine balancing act tweaking the frames to get something that looked ok.
These three are the same Sim mesh cache, just with different timing in the graph editor.
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