Had emitter issue where it would sim the first frame then stop. After a quick google, turns out you need to have the animation playback setting on Play Every Frame for it to work. Thankfully this was a quick solve but definitely gave me a mini heart attack since I have been using this scene for a couple weeks now with no issues until tonight. I had changed it to test the door opening animation speed and didnt realise it affected the sim. On the plus side, the door animation looks nice(after spending and hour and a half posting each iteration on discord for Max to critique). All very subtle differences, mostly in terms of speed and then tweaking the ease-in and ease-out for the final animation.
Subscribe to:
Post Comments (Atom)
BSA702 14/7
arrays and lists Quick and Easy Galaxy painting great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...
-
Character/Game idea colour dropper - player has a set amount of time to pick a colour to stand on, all other colours drop out causing player...
-
2019.1.8f1 unity version - update home install to match. Look into the software bundles I got from humble and see if they are useable for cl...
-
Preliminary game-flow chart Make a title Colour Party Who is the game for Ages 6 and up What is the game play style 3D, Round based colour m...
No comments:
Post a Comment