Wednesday, 26 May 2021

BSA703 26/5

While working in Maya Im one of those people that need music to drown out the background sounds. I recently discovered the band Smash Into Pieces and checked out a couple of music videos for their latest album. Turns out the whole album has a CGI video story as the music/lyric videos. Very cool take on society and I love the bladerunner-esque vibes the city gives off.


The music may not be everyones cup of tea but I think this is a nice example of what can be achieved by one 3D/VFX guy, in this case Albin Larsson(https://www.instagram.com/albinl/?hl=en) and Bravo & Bravo Films https://www.instagram.com/bravobravofilms/. After doing a little digging, it turns out he uses 3DS Max and composites in After Effects to complete his work.


Monday, 24 May 2021

BSA703 24/5

Some updated asset shots for Bean to post. I would have used renders but I still cant figure out whats causing the grain and I really dont have time to spend on fixing that at the moment.

 






BSA703 23/5

 Back into water sim yay! Ian needs a break from water sim and since he is our main 3D guy, I am more than happy to try and take over some of that sim workload. Spent a solid 4 1/2 hrs in the boomroom messing around with bifrost, getting familiar with the controls again and seeing what I can come up with. 

I affectionately call this one spikywater. The mesh is in serious need of smoothing.

I was messing around with hypershade a little bit for this one, to see just how much of the spikes are visible once the mesh is textured


This is after playing around with the hole kill threshold and smoothing sliders. Still looks bumpy but its definitely progress in the right direction.



Friday, 21 May 2021

BSA703 21/5

 Final version of the urinal with quirky twisty pipes attached. The toilet paper holder got thickened a little as well but that is now all the bathroom assets created, laid out in a set and waiting on textures. I almost feel like I've achieved something now.

 


Thursday, 20 May 2021

BSA703 20/5

After fighting with this asset all week, I finally have the final toilet sorted. For some reason every time I imported the .fbx into my existing 3d assets scene, half of the objects in the group would not import. Every time I tested the .fbx in blender or a new scene, it imported fine so that was frustrating. I do wonder if it was because of the fact that the original toilet was all part of one big object in vinnies original .fbx file, and I had to separate out the bits I wanted and re-export just the toilet. It could also just be Maya being maya.. Regardless, I feel this fits the more modern shape that Melissa was asking for.



Sunday, 16 May 2021

BSA703 16/5

Attempt one at turning the apartment toilet into a slightly different restaurant asset. Im not a fan of the base but Max didnt want me spending too much time on converting this asset so I mainly stuck to the tank/bowl modifications.



Thursday, 13 May 2021

BSA703 12/5

 New and improved! With paper now added (i added a little torn up section on the bottom to make it look a little more realistic)



Tuesday, 11 May 2021

BSA703 10/5

First crack at making the pipes bendy . Still need to make the bowl itself a lot rounder as per Melissas feedback. I will muck around with bezier curves and see if i can create a nice round shape that way, otherwise I will just rebuild it from scratch.



Due to the animatic changes we now have shots inside the cubicle. For sake of time we will re-use vinnies home toilet and modify the tank to use in the restaurant. I created this toilet paper holder off a picture that Max pointed out.


Most of my assets are now just waiting for Thomas to decide on/create a smart material for us to use. From the few videos I found tonight, I think we could make something awesome from scratch. The masks/material video is probably a little too pedantic for the style that max/melissa are after, but he hsa some good tips in regards to layers and curves.

The first video I watched, a nice gentle intro into making a custom smart material that can be used on any model. I love the weathering effect he creates with the dark colours to bring out the metallic texture

This creator is quite detail oriented (the pedantic one I mentioned earlier). I liked the colour layering he used for the rust edges to create depth.

Some great tips about weathering, including taking photos of real life versions of your model to use as reference for wear and tear. These guys use an existing smart material and customise it to look more unique.

A step by step to make a stylised smart material. I think this look would be great for the animation but it doesnt contain the brush strokes/painterly feel that we originally decided on for this project.




BSA703 9/5

First attempt at sculpting the urinal for the bathroom.


I went for a pretty generic shape with a simple in and out pipes for this first attempt

BSA703 8/5

The final iteration of the wheel mirror. Added in some inconsistencies, chipped spokes and a crack to age the model.



BSA703 6/5

Misc final assets from the restaurant bathroom


Air Dryer final asset

Paper Towel Dispenser final asset

Soap Dispenser final asset


BSA703 4/5

Final geometry and uv unwraps 

Toilet Cubicle

Bathroom Washstand

Pavo's Bathtub



BSA702 14/7

 arrays and lists Quick and Easy Galaxy painting  great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...