Monday, 24 May 2021

BSA703 23/5

 Back into water sim yay! Ian needs a break from water sim and since he is our main 3D guy, I am more than happy to try and take over some of that sim workload. Spent a solid 4 1/2 hrs in the boomroom messing around with bifrost, getting familiar with the controls again and seeing what I can come up with. 

I affectionately call this one spikywater. The mesh is in serious need of smoothing.

I was messing around with hypershade a little bit for this one, to see just how much of the spikes are visible once the mesh is textured


This is after playing around with the hole kill threshold and smoothing sliders. Still looks bumpy but its definitely progress in the right direction.



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