Spent a lot of time renaming and grouping all my assets for export to blender. Ian initially said to use .obj but I found that doesnt maintain the groups from maya, instead it puts everything seperate.
This is just my door asset:
Most of my assets are broken into many groups for UV unwrapping purposes so this is not a viable option for me. I tried .fbx and imported that back into Maya with success. Next step was downloading Blender and testing the import there with the following result.
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