Wednesday, 21 April 2021

BSA703 21/4

Spent a lot of time renaming and grouping all my assets for export to blender. Ian initially said to use .obj but I found that doesnt maintain the groups from maya, instead it puts everything seperate.

This is just my door asset:

Most of my assets are broken into many groups for UV unwrapping purposes so this is not a viable option for me. I tried .fbx and imported that back into Maya with success. Next step was downloading Blender and testing the import there with the following result.

Thankfully this imported perfectly into blender which means vinnie/sarah dont need to build the set before jumping in with cameras etc. I think my next free chunk of research time will be looking into the rendering side of blender so that I dont feel completely useless in the final stages of this production.
 

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