Thursday, 25 March 2021

BSA703 25/3

 Ok so switching tactics. The room filling was good to practice locating settings etc but not actually going to be useful for the final product. 

Swapping to an overflowing bathtub is more productive as this will be simulated in the animation. Trying to get a smooth overflow is proving to be tricky as the water velocity keeps making it fly over the edge.

 A cool effect but not what is needed for this project.

The other issue as seen in this image is that if the water layer is too thin, it becomes patchy as if the water is very viscous. The next attempt will have a lower false bottom too see if that changes anything.

I discovered an tutorial that suggests adding a motion field with drag, this has really slowed down the water sim and I cant seem to get the cache system working at this point. 

So close yet so far. This is with drag = 0.5 and normal drag = 0.2

At this stage I am going to have to rebuild the scene as I think one of the settings I changed has ruined the processing and everything is stalling.

https://www.youtube.com/watch?v=4jDeRVBTpGg how to set up a cache using the bifrost graph, which I need to learn how to use first but putting the link here for future use.

https://www.youtube.com/watch?v=YaJnlEVwkAs&t=301s a trick to colour bifrost liquid

I definitely messed it up somewhere, the tutorial mentions bifrost material but my emitter did not have one so I think i need to go back to the beginning and find a little more detailed tutorial.


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