Two node options:
Create a shading layer and connect it to a Tone node then paint on the shaded area. Same with highlight.
Add Apply Peg Transformation node and connect it to a highlight/shade node. Create a new peg and attach it to the Peg transform then use the transform tool to drag the mask around to show the shadow/highlight.
Shadow - Must be done after all animation and in render view also!!
Create a new Peg transformation node and connect it to the rig and the main composite
To fix the shadow layers, add a bitmap composite and insert it between the peg node and the rig.
To warp the shadow to fit the perspective of the background, add a mesh warp node. Go to View and Show Controls to manipulate the warp peg.
Use the Transform tool to line the mesh up with the shadow
then switch to the translate tool to manipulate the shadow.
Finish completing simbas segments, mouth and eye substitutions
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