Wednesday, 17 July 2019

2D Animation 17/7

Keyframe animation

Use the rotate tool to move the pivot point of an object to where u want it. Make sure to create a peg layer, and that the animate button turned on(little yellow man).




At this stage for simple, short animations I dont see much of a time difference between the key frames and frame by frame, but I definitely think it will save drawing time with longer, more complicated animations. Using keyframes to manipulate my ghostie character is probably going to be the best way to go, but I think the kitty(or at least his legs) will need to be frame by frame.

Pitch Bible

  1. Title Page
  2. Contents
  3. Logline and Treatment (hunt it down and refine it)
  4. Character Bio pages (one for simba, one for ghostie)
  5. Concept art and background art - all finalised
  6. Finished storyboard export


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