Use the rotate tool to move the pivot point of an object to where u want it. Make sure to create a peg layer, and that the animate button turned on(little yellow man).
At this stage for simple, short animations I dont see much of a time difference between the key frames and frame by frame, but I definitely think it will save drawing time with longer, more complicated animations. Using keyframes to manipulate my ghostie character is probably going to be the best way to go, but I think the kitty(or at least his legs) will need to be frame by frame.
Pitch Bible
- Title Page
- Contents
- Logline and Treatment (hunt it down and refine it)
- Character Bio pages (one for simba, one for ghostie)
- Concept art and background art - all finalised
- Finished storyboard export
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