Thursday, 7 June 2018
Gaming 6/6
I made a thing! After so much fiddling and wasting time, in the end I just spent a couple of hours and re-made my terrain. Something was making the trees broken and I could not figure it out. Ultimately, I think it was a good thing because I got to redesign my environment a little bit, and Im much happier with the 2nd iteration. After struggling with the imported character not having her eyes, I figured out that the mesh didnt have the eyes selected the final time that I exported her so that was an easy fix too once I discovered it. The wobbly walking on terrain that is 100% flat still bugs me, but thats part of the limitations of using Unity the way we are, and just have to work around it with the terrain tools as best as we can. One week to go, and all I have to do is finish the concept art, Im feeling happy with this one.
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