Wednesday, 4 April 2018

Gaming 4/4

Today we worked on changing our generated characters in Maya. Using photoshop to make the changes to the mesh, and then using maya to apply the update mesh. Maya has the same controls as mudbox for rotation and POV movement.

Character in Maya

Mesh in photoshop

So far so good, the next step is adding wings as an object, and hopefully they will look ok. I wont be animating them though due to time constraints in class.


Clicking and dragging vertices to create the wing shape out of a cube. Need to add more vertices to create more of a curve, and get the angles correct for a hanging perspective.

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