Progress!! I have pretty much finalised the shape of my characters wings, and started working on the map colouring. I was shown how to turn a 3D mesh into a flat UV mesh, to export into photoshop for modification. It definitely seemed complicated, and I think it will take me a couple of times to fully understand the process.. challenge accepted!. I am really looking forward to getting the feather textures onto the map and running her around in unity. The key to reducing a warped look is to have the checkerboard pattern on the UV mesh as uniform and square as possible, bearing in mind the wrap areas.
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BSA702 14/7
arrays and lists Quick and Easy Galaxy painting great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...
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After a couple days of messing around, I just cant get the sim to do what I want it to do, so I told Ian to use Edwins original one as it s...
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Frame by frame bouncing ball animation. Working on timing and squash and stretch.
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Character boards complete and submitted for printing and on blackboard. Other than a slight brightness tweak on the first panel, they all lo...

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