Progress!! I have pretty much finalised the shape of my characters wings, and started working on the map colouring. I was shown how to turn a 3D mesh into a flat UV mesh, to export into photoshop for modification. It definitely seemed complicated, and I think it will take me a couple of times to fully understand the process.. challenge accepted!. I am really looking forward to getting the feather textures onto the map and running her around in unity. The key to reducing a warped look is to have the checkerboard pattern on the UV mesh as uniform and square as possible, bearing in mind the wrap areas.
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BSA702 14/7
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