Turns out the original floor flood sim isnt great timing for the final chunk that seeps under the door, so I was tasked with creating a new one. This sim was fairly easy due to it being on flat floor, so again it was merely a matter of getting the emitter size and distance from the door correct to get the final look Max was after. I was happy with the first one, but made the second once I had the door closing animation, as it changed the look of the sim a little bit.
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BSA702 14/7
arrays and lists Quick and Easy Galaxy painting great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...

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After a couple days of messing around, I just cant get the sim to do what I want it to do, so I told Ian to use Edwins original one as it s...
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Due to falling sick and sleeping most of monday and tuesday, I wasnt able to work on the fish breathing animation until today, thankfully it...
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Due to Edwin being busy with compositing and editing, I have taken over having a go at making a nice slobbery particle explosion for when Pa...
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