Barrel version 2. Melissa wanted a more exaggerated round shape so I tried a simplified barrel using the technique of drawing a curve and then hitting the rotate 360 tool in Maya.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikIb3nviIM5QkBK7Dh9C2RCFTJF6qQyDwCapsgrFP_86-SzI-U9nFUwwR85apObBV9L90bhOXy3Woq_MIgCBrvxqN5Oqk-QmGeOJjy14_XGVOiS7ITyEdfpe7MOXZLGzHKF1qAQbaqYHI/w400-h225/barrel2b.png)
Turned out alright for a basic barrel. I was planning on adding plank outlines via texture but melissa didnt like this one much either and wanted one with the straps sticking out more and to return the physical wood planks, so it was onto version 3.
I actually really like how this one turned out, I bit the bullet and made the straps as separate meshes, following a tutorial I found on youtube: https://youtu.be/6lROEOwgTPU In the long run this was better for texturing purposes too as trying to separate the wood and metal textures on a single UV export was really tricky and not very clean. The only concern I have is that its not "stylised" enough for melissa/max and their creative ideals.
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