Mucking around with a basic table shape to export into photoshop 3D and have a play around with texturing there. I started in Substance painter with random textures purely to show the borders of each UV in the .png file and will see whether editing that file or moving into the 3D workspace is more effective. Looking at the UV I think I forgot to unwrap the table top properly so I will need to g back in and fix it before porting to photoshop.
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BSA702 14/7
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