Friday, 19 March 2021

BSA703 18/3

 Cosy room stylised texture tutorial that Rach found: 


Matching the cartoony style of the others is going to be my weak point I think.

Using anchor points and generators to add textures:


Playing around with Substance Painter, this is a Dust material on top of a Bone - Stylised layer that I have tinted blueish. The tutorial that Rach found suggested using the bone texture as a great base for stylised results.
Looking suitably scummy, I think knocking the specular down helped but Im still not sure if it really fits the "stylised" image they want. Another suggested video was how to create ghibli style textures in substance painter:


Attempt one in substance. I knocked the specular down for the second image, its subtle but I think i like the matte look better. 

I tihnk I should look into the Toon shader for arnold at some point: 

 At this stage I think Im going to go back to modelling some of the other bathroom assets in greater detail, as all I have been told so far is "work on making assets". 

Creating a working mirror in maya:
Uses mia which is not something we work with but was handy for making up a quick mirror model

This one was for arnold:

First couple attempts didnt go so well

Watched the video back and realised I missed setting the Specular roughness to 0 and the Thin Film IOR to 0 also. I really like the final look disregarding the fact there is no textures yet.

Just a couple sshots of where the settings to adjust are

Next experiment is to get dirt on the mirror to make it look a lil more used. Initial attempts the texture didnt show up but after reading:
 https://docs.arnoldrenderer.com/display/A5AFMUG/Thin+Film Ive started tweaking the Thin Film IOR up.
You can kind of still see the reflection which is cool but not quite as clear as I want. Adjusting the IOR lower gives me this which will not work at all. 

Next idea is make a mostly transparent plane with the dirt texture and overlay it somehow.

No-go, so did some more google searching and found this 
https://simplymaya.com/forum/showthread.php?t=24949 talking about adding a crack to a mirror using layer shaders, and thought I could tweak it for dirt.

After changing the base colour to stylised lighting in substance I got this:
Not quite what I expected but on the right track I hope.
Much better, all it needs really is some editing in photoshop to make it way more irregular and erase some areas. 
This one was the Grunge Fingerprint Smeared from Substance, just really large scale to recreate a streaky effect. Definitely looks a lot more random which is great!
Both dirt layers combined, its fun but not sure if its worth keeping at this point. I can perhaps use this technique to make the mirror look more cartoony.
Did some basic playing with the frame texture, also it totally looks like a skull in the smudges and I only noticed with the last couple of test renders lol!





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