So as mentioned my job was to create a basic 3D render of the restaurant bathroom based on Thomas' 2D concept. I was given a linework sketch and went from there.
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First render, at this stage I had just blocked in basic shapes and was trying to get the lighting right |
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Fourth render, lighting was too bright and odd placement |
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Ninth render, I had added a directional light and that meant I could knock the intensity of the other lights down. |
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Seventeenth render, by this stage I finished the basic mockup of the assets and was trying to fine tun3 the lighting placement. |
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Putting the render into Photoshop and painting over it to try and make it more "painterly". |
Looking back I think I would have had more luck if I exported the UVs and painted those but again time was an issue. I had 5.5hrs from being given the sketch to produce a 3D render. If the original deadline of 5pm was kept, I would not have attempted the painting at this stage of the process, rather keep it for the development phase.
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