I'm lost at this point. Everyone seems to be doing just random things and there is no specific direction as to what our individual area is in terms of creation. I'm hoping once the proposal is in, there will be a clear directive of what each person works on, because the current system is chaos in terms of people separately working on creating their version of the same parts of the project.
Fish tank inspo
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thefishgallery.com |
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mymodernmet.com |
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https://i.pinimg.com/originals/bd/b5/e4/bdb5e4daa746755608fe8945da8c9391.jpg |
https://www.red-fin.com/ch/cylinder-fish-tanks |
https://simplymaya.com/forum/showthread.php?t=39203 Some trying to create a realistic fish tank in Maya and their steps, including the struggles with water particles.
https://www.youtube.com/watch?v=PbBQ7eNE71s Modelling/rigging/animating a tropical fish in Maya
https://www.youtube.com/watch?v=tUjGoky4HPo Create and animate an underwater scene
https://www.creativebloq.com/advice/20-tips-to-master-maya 20 tips to master Maya
https://cgobsession.com/9-tips-on-preparing-3d-model-for-substance-painter/ 3D model preparation for Substance painter
https://www.youtube.com/watch?v=iUfCRXbL9ZM Arnold Lighting in Maya
https://www.gnomon.edu/blog/five-expert-tips-to-improve-your-games-environment-art Game Environment Art
https://www.youtube.com/watch?v=FkN0aYAT3XQ Intro to Interior Lighting: Arnold Lights in Maya
https://sites.wit.edu/cfar/autodesk-maya-creating-light-emitting-objects/ quick run-through on creating light emitting objects
Discussing with Patrick about the future, I have shelved my plans to work on Colour Party next semester and instead I will create a 2D pick a path game with an angle towards improving skills that Runaway Play would be keen to take on board. This means researching camera angles, lighting and composition for 2D animation as it is my weak spot.
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