Wednesday, 11 March 2020

3D Animation 11/3


Hit D to select the pivot and move it to the centre of gravity for the object. Always model in 1 view and check in 3 view.


UV shell, the checkers need to be as uniform as possible to enable texture painting. Manipulate the UV editor to clean up the object checkers.

Always start with a cube!!!


Roughing out the torso and creating the arms.

Hard edge view
Soft edge view

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