Wednesday, 10 October 2018

Animation 10/10

Today i learnt about the Harmony rigging in more depth. First thing I learned, where the button to change the pivot point is! lol



This method is way quicker for block movements.


Use the rigging tool to add extra "bones" for deformation.


Add a Kinematic node to adjust the wrist movements seperately, since everything is parented to each other.


The kinematic output goes between the deformation and the peg layer



Seperate the hand out into seperate colour and line layers


Connect an autopatch node between the hand and the far left on the composite node.

 Create a new composite, and move the Display node and Write arm to it, before connecting the original composite to the node.


Completed node view of both arms, fully rigger and animated.

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