Tuesday, 30 October 2018
Animation 30/10
https://youtu.be/fe3yLi9kV5g Youtube link to a bubbles tutorial. Pretty sure I can reference both the cycles she teaches in my own work.
Wednesday, 24 October 2018
Professional practices 24/10
Today I handed out the info forms for my classmates to fill in, once they are returned next week the group can forge ahead with setting up our space in the arcade.. My portfolio is almost done as well, I think maybe a couple more photos and then its ready to print. It will actually be quite nice to have a physical book of high quality photos that I can show people at will. Im a little anxious about this exhibition, but thats just because this is the first public event that I have helped organise so I just have no idea how its gonna go. Fingers crossed though.
Animation 24/10
All the background colouring is done now, and nost of the actual animation. I have started exporting shots too which is good. Just over a week to go so I cant afford to mess around anymore.
Bring on the weekend!
Bring on the weekend!
Monday, 22 October 2018
Photography 18/10
I now have my prints cut out and tested, first half is the first test, and second half is after I deepened come cuts and added some more marks to the building. Im still undecided as to which I prefer but Ill scan both and see how they look in photoshop. I think Ill erase some of the interior black before I layer it over as well, so that the photogram itself can poke through.
Wednesday, 17 October 2018
Professional Practices 17/10
Creating a physical portfolio from our websites. A4 in size.
What is in a good portfolio:
I need to hunt down the raw files for my photos, so I can create 300DPI versions for my booklet. I also need to dig up the memories Ive got of InDesign from the start of the year.
The pop-up group had a quick followup today at the beginning of class to finalise our designs and confirm the directives given out yesterday. Now we have a poster, logo, and location sorted. I spoke to Leigh after she managed to get a result from Kari in less than a day compared to me trying for weeks, to try and find out what I could have done differently to get a better result. I believe to put it simply, Im too polite and wasnt assertive enough when communicating what I needed in regards to time restraints that we have. I kind of suspected that already, because my anxiety at talking to people I dont know makes me want to not to say or do anything that could be deemed annoying. Food for thought.
What is in a good portfolio:
- Be thoughtful about what you include
- Select your strongest pieces
- Show your most unique work
- Decide how many pieces to include
- Go high resolution (300dpi)
- Non-client work is ok
- Show the design process
- Get a second opinion
I need to hunt down the raw files for my photos, so I can create 300DPI versions for my booklet. I also need to dig up the memories Ive got of InDesign from the start of the year.
The pop-up group had a quick followup today at the beginning of class to finalise our designs and confirm the directives given out yesterday. Now we have a poster, logo, and location sorted. I spoke to Leigh after she managed to get a result from Kari in less than a day compared to me trying for weeks, to try and find out what I could have done differently to get a better result. I believe to put it simply, Im too polite and wasnt assertive enough when communicating what I needed in regards to time restraints that we have. I kind of suspected that already, because my anxiety at talking to people I dont know makes me want to not to say or do anything that could be deemed annoying. Food for thought.
Animation 17/10
This button sets the line art layer down into the colour layer as well, so can use the paint bucket instead of the slow colouring in then fill method I was using.
I managed to get the colouring done on 12/17 shots in class today which was great. I still need to fix that damn fish though, keeps getting pushed to the back of my mind.I really think I need to pick a day coming up and just do animation all day/night and finish it as soon as. Then I can focus on my other projects for the last couple of weeks.
I managed to get the colouring done on 12/17 shots in class today which was great. I still need to fix that damn fish though, keeps getting pushed to the back of my mind.I really think I need to pick a day coming up and just do animation all day/night and finish it as soon as. Then I can focus on my other projects for the last couple of weeks.
Thursday, 11 October 2018
Professional practices 10/10
Website presentations and submissions today. It was cool to see such a varied approach to this task, everyone has their own style and vision for their site. The feedback was helpful also, Aaron made a comment about colour blind people and the red fonts on my site and it hadn't even crossed my mind til then. At least it was an easy change to enact, fixing the navigation error I kept having took a lot longer to figure out, and almost made me miss the deadline for handing it in. Turns out that if you change the homepage title from index to CLICK ME, it breaks all the built in page links. That wasn't too much problem to fix, but then my video file wouldn't play on the digital artwork page. It took me far too long to figure out that when you rename the main page, the folder with all the page files (images, buttons, scripts etc) gets renamed also which again breaks the built in coding. Lesson learned! Now its time to focus on the report that is due next month once our exhibition is complete. Im currently playing phone tag with Kari trying to nail down our location which is frustrating to say the least.
Wednesday, 10 October 2018
Animation 10/10
Today i learnt about the Harmony rigging in more depth. First thing I learned, where the button to change the pivot point is! lol
This method is way quicker for block movements.
Use the rigging tool to add extra "bones" for deformation.
Add a Kinematic node to adjust the wrist movements seperately, since everything is parented to each other.
The kinematic output goes between the deformation and the peg layer
Seperate the hand out into seperate colour and line layers
Connect an autopatch node between the hand and the far left on the composite node.
Create a new composite, and move the Display node and Write arm to it, before connecting the original composite to the node.
Completed node view of both arms, fully rigger and animated.
This method is way quicker for block movements.
Use the rigging tool to add extra "bones" for deformation.
Add a Kinematic node to adjust the wrist movements seperately, since everything is parented to each other.
The kinematic output goes between the deformation and the peg layer
Seperate the hand out into seperate colour and line layers
Connect an autopatch node between the hand and the far left on the composite node.
Create a new composite, and move the Display node and Write arm to it, before connecting the original composite to the node.
Completed node view of both arms, fully rigger and animated.
Thursday, 4 October 2018
Photography 4/10
I took the coffee can pinhole camera out today to get a wider angle image of the corner. Im happy with how this one turned out, although Im still not sure whether I can split it up evenly enough so that i dont end up with too much gaps around the image. ill take it home and play with it on my computer and see what I can come up with, and if it works Ill use it instead of the photograms since they tuned out with those blurry patches.
Wednesday, 3 October 2018
Professional Practices 3/10
I need to get in touch with Kari again to proceed with nailing down our location. This week is a bit slow due to the two designers both being away, and that is the main focus currently. Design wise, we are sticking with Stephens black and yellow, mirror image city as the consensus was that it fits more with the demolition/rejuvenation theme of our photography projects. Jessi's concept was nice as well, but didnt really fit our theme as well, however her logo was great so I split the design task up, Jessi has the logo, Stephen has the poster. The delay in finalising the designs are unfortunate but I dont think it will be a problem in the long run.
I have been neglecting my website the last week or so due to focusing on other classes, but I need to make it top priority in the next couple of days. I also need to make the creative version of my CV for the website, so this weekend will be the 1st of the busy final weeks lol. I am grateful that I found a theme I like so quickly, as it takes pressure off in that area. Im undecided if I will put my animation on the website as it is only finished as an animatic at this stage. I am definitely going to put some of my digital paintings on however, as a contrast to the photography pages.
I have been neglecting my website the last week or so due to focusing on other classes, but I need to make it top priority in the next couple of days. I also need to make the creative version of my CV for the website, so this weekend will be the 1st of the busy final weeks lol. I am grateful that I found a theme I like so quickly, as it takes pressure off in that area. Im undecided if I will put my animation on the website as it is only finished as an animatic at this stage. I am definitely going to put some of my digital paintings on however, as a contrast to the photography pages.
Animation 3/10
Animating Mouths.
Bit of a struggle with perspective again today, but got there in the end with a cop-out front on view. My end result is a bit rough but I think im on the right track, even though there is no dialogue in my actual animation. Learning about auto-sync was nice however, and Im sure I will need it in my future studies. The wee face I created might even be worth expanding on into an actual character too.
Bit of a struggle with perspective again today, but got there in the end with a cop-out front on view. My end result is a bit rough but I think im on the right track, even though there is no dialogue in my actual animation. Learning about auto-sync was nice however, and Im sure I will need it in my future studies. The wee face I created might even be worth expanding on into an actual character too.
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