Wednesday, 28 March 2018

Gaming 28/3

Todays class has been about learning to use Unity to create an environment for our characters. Using imported 3D assets, we can manipulate them using W key to move, E key to rotate and R key to change size and scale. Holding the middle mouse button down and dragging is a quick way to navigate around the window, with holding and dragging the right mouse button to change the point of view. I have already started playing with the terrain painting features to create a mountain valley, hopefully a river or lake next. The painter itself is very similar to mudbox in the way it moves, it is very touchy too Ive noticed, hopefully practice with the program will help with that.


Second half of class was playing with water, once I was shown how to do it, what I wanted to achieve became easier. I must remember to drag and drop from the assets down the bottom to create the textures. The water itself seems constrained to a round plane, and so creativity is needed to make a river. Currently I have 3 water objects, all manipulated differently, to get the result in the following picture. Although the limitations of the water seem annoying, it is easy enough to solve the issues by not treating the plane as the ground, and building up platforms for the environment and modifying those instead.


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