Wednesday, 14 March 2018

Gaming 14/3

Today we got to play with Autodesk Character Generator. It was cool to get a 3d concept of what my character will end up looking like, however there is a few limitations ie. no wings options so I will have to add them in photoshop later. As a basic model program, this is a good way to hash out ideas and see how they translate from words/2d drawings into the 3d environment.

Aeliwina Darkstorm concept


Little Wheel review

The art style of Little Wheel is very simplistic, solid black over an ochre-brown background, almost silhouetting like a light box. The actual environment itself consists of basic black line drawings depicting a world full of metal towers and robots. There is nothing natural at all in this world, which fits the robot theme perfectly. 

The main character is a little robot, in a world of robots that have entered the "deep sleep" due to no electricity. After 10,000 years, our little robot is hit by a lightning strike which powers him up. Your mission is to reconnect the main generator so all the robots can come back to life. The main robot is endearing, in that he is a little bit clumsy, and keeps getting beat down on his mission but carries on trying to complete his task. This gives him almost a human feel, like Wall-E.

Figure 1.



The gameplay is a little challenging, small circles tell the user where to click, however there is no explanation as to which order you click them, or what is required so you must use your brain to think outside the box to complete each task. Each panel works nicely to advance the overall story, moving the main character towards to end goal of the generator, hooking up power cords and transport along the way.

Figure 2.

Overall, it is a very short game once you get the hang of it. A fun wee game for your brain that gives you 10mins of distraction.

Reference
Figure 1,2. https://www.kongregate.com/games/fastgames/little-wheel

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