Monday, 6 May 2019

Research 6/5

Second assessment is 2000 word literary review.

Primary sources - research, practitioners, examples. Specific sources that directly cover your topic. ie "World building thesis"
Secondary sources - broad/general source that touches on your topic, but not in depth like a primary source. ie "5 tips for world building"

Chose one of the following topics to focus on: (GAF = Game, Animation, Film)


  • Environmental, historic and contemporary world builders in GAF
  • Composition, Editing and Audio techniques and methodologies in GAF
  • Character and Genre tropes in GAF
  • Story Arc development and Narratology in GAF
  • Understanding Genre Tropes and their manipulation in GAF
  • Auteur Theory and the methodology in GAF
  • Understanding Key Movements in GAF
  • Game Mechanics and Immersive Storytelling in GAF

7 Primary and 7 secondary sources.

Story Arc Development and Narratology - The Heros Journey?



3 - Heroes of Middle Earth, J Campbells Monomyth in LOTR. https://jyx.jyu.fi/bitstream/handle/123456789/7305/URN_NBN_fi_jyu-2007550.pdf


5 - Campbell’s Monomyth in Single-Player Role-Playing Videogames Skyrim & Mass Effect. https://ses.library.usyd.edu.au//bitstream/2123/8902/1/The%20Rationalist%E2%80%99s%20Spirituality%20-%20Ehsan%20Knopf.pdf

6 - Subverting a Mythology Examining Joseph Campbell’s Monomyth in the Fiction of H. P. Lovecraft. https://digitalcommons.liberty.edu/cgi/viewcontent.cgi?referer=https://scholar.google.co.nz/&httpsredir=1&article=1279&context=masters

7 - A Feminist redefinition of the monomyth - https://revistascientificas.us.es/index.php/ESTUDIOS_NORTEAMERICANOS/article/view/4615/4027

8 - Mythology: The Voyage of the Hero https://search.proquest.com/docview/2130912558/bookReader?accountid=46872

9 - The Hero and the Perennial Journey Home in American Film https://ezproxy.sit.ac.nz:3061/docview/2132081127/bookReader?accountid=46872

10 - Stories about Stories: Fantasy and the Remaking of Myth https://search.proquest.com/docview/2130978041/bookReader?accountid=46872

11 - New Gods: Psyche and Symbol in popular Art https://search.proquest.com/docview/2132039862/bookReader?accountid=46872

12 - Heroines of Comic Books and Literature : Portrayals in Popular Culture https://search.proquest.com/docview/2135748716/bookReader?accountid=46872

Principles 29/4

Wing idle animation inspirations. I thought it would be cool if her idle pose had her fallping up into the air briefly inbetween just breathing. Although after talking to Ruby, she pointed out that it would be classed more as an action animation, not an idle.



Principles 2/5


Todays progress, breathing cycle roughly completed. Just needs a few tweaks to smooth it out and the I can focus on the other movements for this posed idle.

Storyboard 1/5

First few thumbnails for my storyboard. Hardest part is working out the camera angles I want but I think with a few more trials I will find the ones I am happy with.





Tuesday, 30 April 2019

Screen Arts 30/4

Hollywood

Classical hollywood is the period from 1920s-1950s aka the golden age of hollywood. This refers to the style, production values and distribution of the films made in studios at this time. The big 5 Metro Golden Mayer, Paramount, Warner Bros, RKO Radio, 20th century fox. The little 3 Universal, Columbia, United Artists. The studio system was a big part of the success of classic hollywood. This allowed the big studios to have control of their movies. This structure is called Vertical integration because they control  the supply chain from the top.

MPPDA

The major studios consolidated their powers by establishing a trade body called Motion Picture Producers and Distribution Association in 1922. Its functions were to encourage cooperation within studios, to lobby overseas governments that threatened hollywood imports.

Block Booking

A studio would sell a years worth of films to theatres in packages. There would be one good A-budget and the rest lower quality, lower budgeted movies. The big 5 studios owned their own studios that were exempt from this practice. In 1948 in the USA vs Paramount, the decision outlawed block booking and forced the studios to sell their theatre chains.

The Hays Code

In the late 1920s, movies were popular and profitable, but not respectable. MPPDA hired Will Hays to put in a regulatory practice called the Motion Picture Production Code of 1930, know as the Hays Code. This code listed a bunch of subjects that films couldnt portray. This code remained in place until late 1960s, the most important being sex and crime.



The Star System

Studios "owned" their stars. The stars were employees, and bound to them by contract. The studio would create a public appearance for the star, regardless of what they might actually be like. Contracts often had morality clauses to try and rein in the stars. This frustrated the stars as they had no creative freedom.

Common Film Techniques

Narrative structure - clearly structured with obvious beginning middle and ends with a definite resolution.
continuity editing - hides any cuts as much as possible
establishing shot - A long shot at the start to show the location of the scene/transition between scenes shot/reverse shot - flipping the camera, usually in a convo between two ppl
180 degree rule - Camera stays within 180 degrees to maintain smooth shot transitions
30 degree rule - camera should move at least 30 between successive shots to avoid jump cutting match on action - linking movements between shots to hide the cut
eyeline match - Two people looking at each other, one in first shot, one in second.

Online Film Terms dictionaries  https://www.nyfa.edu/student-resources/glossary/ 
 https://filmglossary.ccnmtl.columbia.edu/term/

Golden age of Animation

1927 the sound feature film The Jazz Singer was a large success. This helped inspire Walt Disney in 1928 to turn Steamboat Willie from an unfinished silent short into a synchro sound film, the success meant that Disneys future animations all had sound. This was the introduction of Mickey Mouse to the world. 

In  1929, The Skeleton Dance was the first of the Silly Symphonies that Disney released to help cheer up the people during the depression. The Three Little Pigs in 1933 was the most successsful of these symphonies, winning an oscar for best short film. 1934 was The Wise Little Hen, in which Donald Duck was introduced, overtaking Mickey as Disneys most popular character. The Old Mill in 1936 was disneys foray into realistic animation, using natural sounding effects.

Fleischer Studios

Max Fleischer of Fleischer  invented the rotoscope, enabling animators to use frame by frame over filmed action to create more lifelike movements. Betty Boop is probably the most well known creation from this studio. Popeye was introduced as a cartoon through Betty Boop in 1933, adapted from a newspaper comic strip. He was more popular than mickey mouse by 1935. 1939 Gullivers Travels was their first feature film, they used the rotoscope technique for Gulliver which brought reactions from the public due to mixing him with pure cartoon characters. Snow White in 1936 used similar techniques. Fleischer was the first cartoons of Superman in which he actually flew from 1941. Responsible for "Faster than a speeding bullet" quote. It was this style that influenced the 1990s Batman: The Animated Series and Superman: The Animated Series.

Warner Brothers

Daffy Duck was created by Ted Avery for Porkys Duck Hunt in 1937. Avery preferred the egghead character in Daffy Duck and Egghead in 1938, who became Elmer Fudd. Daffy has been passed through many different animators, each changing his appearance. 
Bugs Bunny was first drawn by Ben Hardaway, first appearing in 1938. His appearance has also changed a lot over time.
Warner Bros is responsible for creating Porky Pig, Daffy Duck, Bugs Bunny, Speedy Gonzales, Wile E. Coyote and Road Runner, Sylvester the cat and Foghorn Leghorn.

Walter Lantz

Had his own studio from 1929 -1972. 1940 Ben Hardaway joined Lantz Studio. This was the same year that Lantz created Woody Woodpecker.

Hanna Barbera

William Hanna and Joseph Barbera worked for MGM studios in late 1930s. The first cartoon was Puss Gets the Boot in 1940 which was the foundation for Tom and Jerry.

Terrytoons

Paul Terry took the money making approach to cartoons - mass producing cheap and minimal cartoons. Most successful was Mighty Mouse. 


      Animation Students – Choose an Animator from the Golden age of American Animation and answer the following…


     Ub Iwerks

     What characters did they create? Oswald the Lucky Rabbit, Clarabelle the cow, Horace Horsecollar,

     What studio/studios did they work for? Pesmen-Rubin Art Studio, Kansas City Film Ad Company, Universal Studio. Disney Studios, Iwerks Studio

     What changes to the character were made over time?


     Emile Cohl
     What characters did they create?

     What studio/studios did they work for? 

     What changes to the character were made over time?

     Email Traci 1 or 2 pioneers Im interested in.


Monday, 29 April 2019

Research 29/4

Creating an Literature Review.

Choose one of the following topics:
• Storytelling and Narrative Structures
• Composition and Visual Layering
• Character Arc and Storyline Development
• Cinematography and Film Craft
• Motivation and Sensory Impact

Use your skills at research to see what online resources there are about your chosen topic. Find at least 10 resources. SAVE THEM

Character Arc and Storyline Development

1 - Polymediated Narrative: The Case of the Supernatural Episode "Fan Fiction" (d/l to d drive)
https://dc.etsu.edu/cgi/viewcontent.cgi?article=1760&context=etsu-works
2 - An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games. 10.1145/2336727.2336729
3 - From Storyboard to Story. https://www.researchgate.net/profile/Tsai-Yun_Mou/publication/244994039_From_storyboard_to_story_Animation_content_development/links/00b7d51d53205d9443000000.pdf
4 - Creative Story Design Method In Animation Production Pipeline. https://scholar.googleusercontent.com/scholar?q=cache:zpYmQgr0p2YJ:scholar.google.com/+animation+storyline+development&hl=en&as_sdt=1,5&as_ylo=2009&as_yhi=2019
5 - Character Development. http://www.diva-portal.org/smash/get/diva2:615435/FULLTEXT01.pdf
6 - Tales of Our Tomorrows: Transmedia Storytelling and Communicating About the Future. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.567.483&rep=rep1&type=pdf


Chose a second topic. Find at least 5 resources. SAVE THEM

BSA702 14/7

 arrays and lists Quick and Easy Galaxy painting  great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...