Wednesday, 8 May 2019
Storyboarding 8/5
I like the mirroring in this sequence between simba and ghosties expressions, hinting at the battle of wills thats about to happen between them. It was unintentional, but a happy accident that I am going to keep. I think I nearly have all my shots drawn for the first time, so the rest of the story should be a bit quicker to finish thumbnailing due to copy paste etc. 5 weeks to go...
Monday, 6 May 2019
Principles 6/5
Last fridays event has thrown everything for a loop. Due to spending time grieving, I did not end up working on my animation idles. I now need to make extra time to catch back up especially due to the short length of time left until this is due. Tonights goal is working out a new personal schedule to stick to so that Im not pulling all-nighters in the final week.
Using smears to reduce frames needed for transitions.
Something appearing fast is seen in less detail and smeared. Used to convey intense speed, or simulate actual human vision. Fills gaps between frames creating more fluid animations with less frames. Keep most key frames, especially the first and last ones in the movement untouched, then estimate the movement inbetween.
Colour Smudge or Stretch frame
The one frame between key frames is a blur of all the frames that would have been there, only keeping the outlines of the first and last key frames. Speed lines are effective in this style of smear.
Duplication
This style involves multiple limbs/appendages on a single frame. This type maintains the complexity of your movement without sacrificing the desired speed.
Tail
This smear is only used in a situation where there is a big difference in the start and end of a movement, using a tail from the first position to the current.
Smear frames allow for more "errors" and loss of detail, providing the movement/fluidity of your overall animation still looks good at 25fps.
Breaking the body is a technique that conveys movement and fluidity by making the character overly flexible to the point of unrealistic. This bending, twisting and over extending bones adds to the illusion of continuous movement, and can insulate against obvious mistakes.
Using smears to reduce frames needed for transitions.
Something appearing fast is seen in less detail and smeared. Used to convey intense speed, or simulate actual human vision. Fills gaps between frames creating more fluid animations with less frames. Keep most key frames, especially the first and last ones in the movement untouched, then estimate the movement inbetween.
Colour Smudge or Stretch frame
The one frame between key frames is a blur of all the frames that would have been there, only keeping the outlines of the first and last key frames. Speed lines are effective in this style of smear.
Duplication
This style involves multiple limbs/appendages on a single frame. This type maintains the complexity of your movement without sacrificing the desired speed.
Tail
This smear is only used in a situation where there is a big difference in the start and end of a movement, using a tail from the first position to the current.
Smear frames allow for more "errors" and loss of detail, providing the movement/fluidity of your overall animation still looks good at 25fps.
Breaking the body is a technique that conveys movement and fluidity by making the character overly flexible to the point of unrealistic. This bending, twisting and over extending bones adds to the illusion of continuous movement, and can insulate against obvious mistakes.
Research 6/5
Second assessment is 2000 word literary review.
Primary sources - research, practitioners, examples. Specific sources that directly cover your topic. ie "World building thesis"
Secondary sources - broad/general source that touches on your topic, but not in depth like a primary source. ie "5 tips for world building"
Chose one of the following topics to focus on: (GAF = Game, Animation, Film)
Primary sources - research, practitioners, examples. Specific sources that directly cover your topic. ie "World building thesis"
Secondary sources - broad/general source that touches on your topic, but not in depth like a primary source. ie "5 tips for world building"
Chose one of the following topics to focus on: (GAF = Game, Animation, Film)
- Environmental, historic and contemporary world builders in GAF
- Composition, Editing and Audio techniques and methodologies in GAF
- Character and Genre tropes in GAF
- Story Arc development and Narratology in GAF
- Understanding Genre Tropes and their manipulation in GAF
- Auteur Theory and the methodology in GAF
- Understanding Key Movements in GAF
- Game Mechanics and Immersive Storytelling in GAF
7 Primary and 7 secondary sources.
Story Arc Development and Narratology - The Heros Journey?
1 - The Stages of the Heros Journey http://www.tlu.ee/~rajaleid/montaazh/Hero%27s%20Journey%20Arch.pdf
2 - Classical heroes in Modern movies. https://www.dpisd.org/cms/lib4/tx01001079/centricity/domain/921/classical_heroes_in_modern_movies.pdf
3 - Heroes of Middle Earth, J Campbells Monomyth in LOTR. https://jyx.jyu.fi/bitstream/handle/123456789/7305/URN_NBN_fi_jyu-2007550.pdf
4 - the super heroines journey -comics, gender and monomyth. https://s3.amazonaws.com/academia.edu.documents/34615381/Houman_Sadri_-_The_Super_Heroines_Journey_final.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1557113198&Signature=5Dl39lbKXGewfe0NKi7JmxELgWs%3D&response-content-disposition=inline%3B%20filename%3DThe_Super-Heroines_Journey_Comics_Gender.pdf
5 - Campbell’s Monomyth in Single-Player Role-Playing
Videogames Skyrim & Mass Effect. https://ses.library.usyd.edu.au//bitstream/2123/8902/1/The%20Rationalist%E2%80%99s%20Spirituality%20-%20Ehsan%20Knopf.pdf
6 - Subverting a Mythology
Examining Joseph Campbell’s Monomyth in the Fiction of H. P. Lovecraft. https://digitalcommons.liberty.edu/cgi/viewcontent.cgi?referer=https://scholar.google.co.nz/&httpsredir=1&article=1279&context=masters
7 - A Feminist redefinition of the monomyth - https://revistascientificas.us.es/index.php/ESTUDIOS_NORTEAMERICANOS/article/view/4615/4027
8 - Mythology: The Voyage of the Hero https://search.proquest.com/docview/2130912558/bookReader?accountid=46872
9 - The Hero and the Perennial Journey Home in American Film https://ezproxy.sit.ac.nz:3061/docview/2132081127/bookReader?accountid=46872
10 - Stories about Stories: Fantasy and the Remaking of Myth https://search.proquest.com/docview/2130978041/bookReader?accountid=46872
11 - New Gods: Psyche and Symbol in popular Art https://search.proquest.com/docview/2132039862/bookReader?accountid=46872
12 - Heroines of Comic Books and Literature : Portrayals in Popular Culture https://search.proquest.com/docview/2135748716/bookReader?accountid=46872
8 - Mythology: The Voyage of the Hero https://search.proquest.com/docview/2130912558/bookReader?accountid=46872
9 - The Hero and the Perennial Journey Home in American Film https://ezproxy.sit.ac.nz:3061/docview/2132081127/bookReader?accountid=46872
10 - Stories about Stories: Fantasy and the Remaking of Myth https://search.proquest.com/docview/2130978041/bookReader?accountid=46872
11 - New Gods: Psyche and Symbol in popular Art https://search.proquest.com/docview/2132039862/bookReader?accountid=46872
12 - Heroines of Comic Books and Literature : Portrayals in Popular Culture https://search.proquest.com/docview/2135748716/bookReader?accountid=46872
Principles 29/4
Wing idle animation inspirations. I thought it would be cool if her idle pose had her fallping up into the air briefly inbetween just breathing. Although after talking to Ruby, she pointed out that it would be classed more as an action animation, not an idle.
Principles 2/5
Todays progress, breathing cycle roughly completed. Just needs a few tweaks to smooth it out and the I can focus on the other movements for this posed idle.
Storyboard 1/5
First few thumbnails for my storyboard. Hardest part is working out the camera angles I want but I think with a few more trials I will find the ones I am happy with.
Thursday, 2 May 2019
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