Wednesday, 14 July 2021

BSA702 14/7

 arrays and lists


Quick and Easy Galaxy painting great tutorial I found when I was looking for a background for my pitch tomorrow. I want to incorporate this kind of background into my game too so this will be handy.

Quick 20min play around image


Wednesday, 7 July 2021

BSA702 7/7

 Game Design -Pipeline and Planning

This is taken from the assessment point of view, not accurate to real life.

Three main phases to the pipeline

  • design
  • concept
  • production

Proposal 
  • Elevator pitch(what makes ur game unique)
  • Brief synopsis (more lore and gameplay loop info)
  • Visuals(concept art, character art, mechanic visualizations)
  • Research(similar games, steamspy.com for sales statistics, target audience - how big, where are u going to release it)
  • Budget(how are u going to spend it?)
  • Schedule of execution(key dates)
  • Key Roles
  • Gantt chart
  • Marketing pipeline(how are u going to market during development, not just when complete)
  • Health and Safety
  • Risks(any parts of project that can cause major delays or non-completion, identify these early and have multiple plans of action as backups)
Pre-Production
  • Building our concepts
  • Take everything we just said and start developing it
  • storyboarding(map out the rough steps you want the player to take from start to finish)
  • Asset lists(working document to track progress of all art and audio)
  • Whiteboxing
  • Build elements to correct world scale
  • Character whiteboxing
  • How the character interacts with the environment
  • Core mechanics(start coding asap)
  • Get the core mechanics working asap(during pre-pro unless mechanics are complicated. good chance to discover if they will be possible or not
  • Document everything(scale, settings, art pipelines, audio pipelines)
  • end of pre-pro should have the narrative completed, core mechanics, core game loop, core whitebox and character movement(no "character will double jump but ill code it later")
  • By now game should be in alpha state - playable
Production(development)
  • start building the actual game for the expo
  • by the expo we should be in beta(feature locked and moving onto polishing)
  • make sure to have a priority column in the asset list for things u want ready for the expo
  • Art(elements should be designed and rendered, by week 14/15 all assets should be ticked off)
  • Code should be completed during whiteboxing stage
  • bug fixing will be happening when final art assets are brought into the game
  • Audio(game audio tells half the story, sets the tone and atmosphere, not as important for the expo but by week 15)
  • UI(inviting main and pause menu ready for the expo, all menus and HUD done by week 15
Release
  • Everything building up to week 16 handin
  • Dot forget marketing (sshots and video clips as much as possible, twitter and instagram are must haves, twitch youtube facebook and reddit as secondary)
  • Interact with your posts, be genuine dont act like a pr machine

BSA702 14/7

 arrays and lists Quick and Easy Galaxy painting  great tutorial I found when I was looking for a background for my pitch tomorrow. I want t...