Game Design -Pipeline and Planning
This is taken from the assessment point of view, not accurate to real life.
Three main phases to the pipeline
Proposal
- Elevator pitch(what makes ur game unique)
- Brief synopsis (more lore and gameplay loop info)
- Visuals(concept art, character art, mechanic visualizations)
- Research(similar games, steamspy.com for sales statistics, target audience - how big, where are u going to release it)
- Budget(how are u going to spend it?)
- Schedule of execution(key dates)
- Key Roles
- Gantt chart
- Marketing pipeline(how are u going to market during development, not just when complete)
- Health and Safety
- Risks(any parts of project that can cause major delays or non-completion, identify these early and have multiple plans of action as backups)
Pre-Production
- Building our concepts
- Take everything we just said and start developing it
- storyboarding(map out the rough steps you want the player to take from start to finish)
- Asset lists(working document to track progress of all art and audio)
- Whiteboxing
- Build elements to correct world scale
- Character whiteboxing
- How the character interacts with the environment
- Core mechanics(start coding asap)
- Get the core mechanics working asap(during pre-pro unless mechanics are complicated. good chance to discover if they will be possible or not
- Document everything(scale, settings, art pipelines, audio pipelines)
- end of pre-pro should have the narrative completed, core mechanics, core game loop, core whitebox and character movement(no "character will double jump but ill code it later")
- By now game should be in alpha state - playable
Production(development)
- start building the actual game for the expo
- by the expo we should be in beta(feature locked and moving onto polishing)
- make sure to have a priority column in the asset list for things u want ready for the expo
- Art(elements should be designed and rendered, by week 14/15 all assets should be ticked off)
- Code should be completed during whiteboxing stage
- bug fixing will be happening when final art assets are brought into the game
- Audio(game audio tells half the story, sets the tone and atmosphere, not as important for the expo but by week 15)
- UI(inviting main and pause menu ready for the expo, all menus and HUD done by week 15
Release
- Everything building up to week 16 handin
- Dot forget marketing (sshots and video clips as much as possible, twitter and instagram are must haves, twitch youtube facebook and reddit as secondary)
- Interact with your posts, be genuine dont act like a pr machine