3D meeting
Group To-Do List
- overflowing water around a hand clamped on the side of the bath sim
- test Pavo's "cough" particle splatter with viscous water sim so they splatter onto the table like paint
- flowing 3d seaweed for underwater scenes
- air particle emitter underwater to simulate the final fish breath bubbles as it gets submerged
- fix the bathroom lighting for the overflow scene
- wave crashing into restaurant bathroom
Trying to fix the noise from the lighting. This looks a lot better although dark(the speckles on the water are from the foam simulation - I have removed this now as I cant get it working with the custom mesh material). This was setting up an area light and the second image is 2 area lights on either side.
Im still not happy though so back to the drawing board. The hand blocks the water ok in this shot but I have tweaked some water settings and will see if that makes any difference.
soon as I get a decent light level the grain is back, which makes me now wonder if its something else causing it.
Tomorrow I will take a break from this sim and have a crack at the cough splatter as it looks kind of fun to try.
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