Saturday, 10 April 2021

BSA703 9/4

3D meeting

Group To-Do List

  • overflowing water around a hand clamped on the side of the bath sim
  • test Pavo's "cough" particle splatter with viscous water sim so they splatter onto the table like paint
  • flowing 3d seaweed for underwater scenes
  • air particle emitter underwater to simulate the final fish breath bubbles as it gets submerged
  • fix the bathroom lighting for the overflow scene
  • wave crashing into restaurant bathroom

Trying to fix the noise from the lighting. This looks a lot better although dark(the speckles on the water are from the foam simulation - I have removed this now as I cant get it working with the custom mesh material). This was setting up an area light and the second image is 2 area lights on either side. 


Im still not happy though so back to the drawing board. The hand blocks the water ok in this shot but I have tweaked some water settings and will see if that makes any difference.



soon as I get a decent light level the grain is back, which makes me now wonder if its something else causing it.

Tomorrow I will take a break from this sim and have a crack at the cough splatter as it looks kind of fun to try.

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