Brainstorming topic ideas.
The solution is represented in the
image of motion-capture technology. Harun spoke of how digital animation hit a
limit (not unlike the “winter of artificial intelligence”) when it tried to
reconstruct the human walk (again referring us back to Marey). It always looks
mechanical, and never organically alive. Not only is it cheaper to use real
actors in motion capture than to produce characters from scratch in digital
animation, it is also the way to ensure that technology today has
always-already been pushed beyond the uncanny valley, because that valley
itself is now bridged by the investment of life into machines. In augmented
realities, “intelligent environments,” and “self-learning systems,” the organic
and the machine have formed intricate networks. Living beings now supplement
the machine and provide it with that part of animate intelligence which to date
it has not been able to (re)produce by itself.[BP1]
[BP1]How
motion capture technology has provided a relatively cheap, quick solution to
creating “live” robots – thereby crossing the threshold of the uncanny
valley. We treat the AI created using
motion capture as having the same lifeforce and naturalistic movements as us –
because they are based on us. We also
can allow the interaction between machine and human with ‘intelligent
environments’ and ‘self-learning systems’.
Blurring between inanimate and animate intelligence. Although inanimate
intelligence (AI, computer systems, etc) have still not been able re reproduce
themselves.
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